I always wanted to know what pong would be like if it had more paddles. Turns out, it's just multitasking galore. If you enjoy that kind of thing, or are up for a challenge, then OCTE could entertain you for a while.

The development process is documented in this video

How to play?

After selecting your game settings, you get to place paddles on your side. After they've all been placed, you can select the keys you would like to control them with. When you're ready, press play, and enjoy putting your arrangement into motion.

Player 1 controls (left): W/S for back paddle; W  E  R  T as custom binds

Player 2 controls (right): Up/Down arrows for back paddle; Up  N  M  , (comma) for custom binds 

If you're asking why it's possible to bind paddles to W and the Up arrow... Well, I'm not sure to be honest. Maybe you'll find some cool strategy...

Paddles

There are four types of paddles, not counting the normal back one. Each has a unique function it executes when you tap it's key.

  • Triple - Moves up a 'zone' (cycles to the bottom when it's at the top)
  • Rotating - Rotates an eighth of a turn
  • Bounce - Creates a wave which bounces projectiles away
  • Wall - Segments are destroyed when hit, tapping it's key will regenerate them

Projectiles

Once again, there's four different types of projectiles, not counting normal ones.

  • Exploding - Explodes into 6 normal projectiles after a period of time
  • Square - Spawns normal projectiles out of it's sides every now and then
  • Invisible - Turns invisible sometimes
  • Triangle - Randomly changes it's speed

Most importantly, why?

Originally this was just a small side project. However, the development eventually ended up spanning multiple months (on and off obviously), and I just felt like publishing it somewhere because why not. I wouldn't consider this a game per se, it's more of an experiment that I found interesting. 


PS: If you're the player on the right, you may find it more comfortable to play with your hands crossed. Originally, the custom keys were 4 5 6 on the numpad, but not everyone has a numpad, which is why they were switched to N M ,

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZeSardine
GenreAction, Simulation, Strategy
Tags2D, Arcade, Difficult, Experimental, Fast-Paced, Local multiplayer, Singleplayer, Tennis
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2

Comments

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Awesome concept for a pong game. Aside from trying to keep up with 100+ projectiles at a time (and that's not counting the invisible ones), surprisingly easy to understand. Kinda bummed this isn't downloadable. I'd definitely consider it for my collection if it were.